![]() The person I'm trying to persuade insists that it should have escape ships because of 'mundane problems causing disasters', that he would rather 'be jumping out of a damaged airplane with a parachute than remain on board', and 'If I were trapped on a spaceship with superheated gas monsters, I would rather leave in an escape pod than face them when I don't know how to kill them' The other part of the RP that is below Speculative Fiction on the Moh's Scale are that the rescue ships have hyperdrives instead of Alcubierre drives, allowing them to arrive in only a few weeks. I say that it wouldn't have them because they take up weight, they leave you with a less powerful distress transmitter, they leave you with less resources, they aren't large enough to hold coldsleep chambers and there are already all-purpose personnel shuttles that could fit a similar role if neccesary. The ship is designed to be as unsusceptible to problems as possible. The ship, Sanctuary, is in a star system that is devoid of planets, in a low orbit of a star with unusually low brightness, heat and gravity despite its mass The Santuary is equipped with a fusion generator, solar panels, a coldsleep cryonics bay with chambers for all crew and passengers. I'm trying to persuade someone on the OOC thread for my RP Safe Haven on the TwoKinds forums about the uselessness of having escape craft on a city-sized Alcubierre and NERVA driven spacecraft designed for recreational visits to sites of interest in other star systems.
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