I will end this review by touching on the combat a little. It is a very understated soundtrack, often just providing the atmosphere rather than melody's to listen to. The closest thing I can compare the soundtrack to is Breath of the Wild, which actually came out afterwards. There was a very strong sense of beauty in all of it even though the themes are very dark. Just existing in this world with its bright colors and surreal landscapes was enough to keep me going. Watch any trailer and you will get what I mean. The game has this unrelenting digital-neon-Apocalypse vibe that is impossible to explain. The second thing that immediately drew me in was the atmosphere. It was such a blast finding all of the little hidden things I could, but I also know I could easily get another 10 hours out of this game if I wanted to find everything I missed. They are oftentimes revealed by little symbols on the ground, small ledges just in reach peaking through off screen, or small hints in the terrain that suggest a pathway of some sort. Secrets are hidden in genuinely hard to spot ways, with you actually needing to find a few in each area to progress. Exploration being the main reason that threw me off before, was to my surprise the same reason I loved the game now. Each direction is its own unique section of the map to explore, each one coming together with a boss fight at the end. There are no real objectives or motivation to be found, just three different directions for you to chose from. Hyper Light Drifter throws you into its world with limited guidance and just says "go for it". (side note holy shit 99% positive on steam rn? that's insane). Recently I got the game for free on epic so I figured why not give it another try, I am more in the mood for an exploration game than before so lets give it another shot. I was put off by the obtuse exploration and story telling so I ended up putting the game down after about an hour. 9h 10m PlayedI tried the game a few years back and could not get into it.
0 Comments
Leave a Reply. |