![]() Having tried out Lies of P, the inspiration is blatantly the Souls series – at least as far as how it plays. We excluded the Medieval period and futuristic science fiction because they have already been heavily depicted in other titles." It's also something that hasn't been explored much in other games so far. "The Belle Époque is synonymous with experimentation, diversity, fusion, innovation, culture, and art. During this period, the Eiffel Tower was built and the World Exposition was held." This choice has allowed for some slick designs whe it comes to equipment, weapons, and so on. Choi justifies the choice with ample detail: "The Belle Époque was the most prosperous period in France just before the First World War. Isn't Pinocchio Italian? Why the focus on Paris and not Italy? It turns out that the Belle Époque era was chosen as the primary source of inspiration due to the innovation in tech at the time in real-world history. The 3D characters, background 3D animation, and FX artists have also molded a bit of their souls into the game, so stay tuned for more."īut hang on a minute. "We loved having discussions about them while working on the concept art, and still are having a lot of fun creating it. I wasn't surprised to read that the team at Neowiz was inspired by many European cities, especially Paris. Playing it myself, I really did find myself looking around at the playable level and the world outside its border. To help set the tone for this dire situation, the team has molded a "dark and horrifying atmosphere that serves as the inverse of the real-life Belle Époque – which is often seen as a beautiful and romantic era." I mean you've gotta love this kinda of setting. ![]() However, Lies of P developer Neowiz has set its side on a more gothic aesthetic. In fairness, you may remember Steel Rising from last year also tried a similar look. Set in a dark and gloomy European world, the player will be able to explore the city of Krat, a settlement that had grown to rely heavily on automatons for manual labour, before an outbreak and the sudden violent turn of its robotic workforce threw everything out of whack. Perhaps one of the most striking ways Lies of P set itself apart, ever since its first reveal, is in its visuals. "We wanted to create a setting that players would have not experienced in any other game, and we wanted to present it in a way that was completely different from what we knew before," writes project director Ji Won Choi. Check out the gameplay trailer for Lies of P.
0 Comments
Leave a Reply. |